Scalability of Wi-Fi Performance in Virtual Reality Scenarios
The adoption of Virtual reality (VR) applications in Wi-Fi networks intensifies each year. VR applications impose strict Quality of Service (QoS) requirements, necessitating low latency and high throughput. Meeting VR QoS requirements in Wi-Fi networks is especially challenging due to unpredictable channel fading and interference. In this research, we perform a comprehensive scalability study of Wi-Fi performance in multi-user VR scenarios. We investigate whether simply increasing Access Point (AP) capabilities, specifically through Multi-User MIMO (MU-MIMO), is sufficient to support dense VR deployments. To this end, we developed a high-fidelity simulation framework in ns-3 to estimate the network capacity when serving VR traffic.
Our analysis meticulously evaluates the impact of critical factors including: the number of antennas at the AP and STAs, MU-MIMO scheduling algorithms, channel sounding period, and different channel conditions. The results reveal a critical finding: scalability is not linear. We identify and analyze the key bottlenecks that prevent performance from scaling indefinitely with increased number of AP antennas, providing crucial insights for the design of next-generation Wi-Fi systems aimed at supporting the Metaverse and future immersive VR applications.
To get more information, please read the paper below.
V. Loginov, S. Tutelian, I. Startsev, E. Khorov, “Scalability of Wi-Fi Performance in Virtual Reality Scenarios”, submitted to MDPI Sensors.
Please cite this paper if you use the simulation tool.
To get the dataset, please fill in the form below.
